Sound Creation and Manipulation - LO3
UNIT 35 LO3
Space Way
Below, is a screenshot of my final piece in the workshop of Logic Pro 9. The tracks coloured in blue are the tracks that i have sampled using authentic sounds that we had recorded, I had taken the original sound before cutting it down to a necessary sample size and then inputted into 'EXS24' where the sample could be allocated to the MIDI keyboard keys. The first two red tracks with names 'ID8 1' and 'ID8 2' are an example of patch bays in practise after using Reason Record to assist and work as a slave device to Logic Pro 9.
I had arranged the structure of my track specifically to express each sound individually without losing the original melody or rhythm.
I felt like the EXS24 sampler has excellent functions and features to allow us to modify the sample. To create the samples I had to first find the sample sound i wanted to use, before cutting it down and inserting it into the 'edit' page on the EXS24 sampler. After that we was able to use all functions to make our sample sound best as possible when played. This would be done through the use of Pitch, Decay, Attack, Release and more.
The only way we could obtain specific samples to use in the piece was by physically recording them. So as a group we had used the stairwell in our college to record different instruments and miscellaneous sounds that would eventually give us much more variety on sounds as we had worked together to record as much as possible by everyone playing their part. The stairwell added natural reverb and we continuously changed the microphone position between floor levels to attain different levels of reverb and the best quality sound.
I had arranged the structure of my track specifically to express each sound individually without losing the original melody or rhythm.
I felt like the EXS24 sampler has excellent functions and features to allow us to modify the sample. To create the samples I had to first find the sample sound i wanted to use, before cutting it down and inserting it into the 'edit' page on the EXS24 sampler. After that we was able to use all functions to make our sample sound best as possible when played. This would be done through the use of Pitch, Decay, Attack, Release and more.
Selection and Regions
When creating the sample sounds it was important for us to listen through the recording afterwards and to cut out what was necessary. This meant us using logic to separate the sounds we needed from the sounds that would be useful and after we then bouncing out the region of the sample so that when played from a MIDI keyboard would sound natural.
Editing Parameters
The editing parameters in EXS24 had wide variety and if not for the fact that many of the sampled recordings actually consisted of drum beats i would've experimented much more with the parameters however it was more important for me to keep a natural sound. The EXS24 had started me on 16 voices and I hadn't changed this to preserve original natural panning, I then went over all of my tracks to make sure that Channel EQ, and volume levels were all suitable to support each-other in making a better sound.
The editing parameters in EXS24 had wide variety and if not for the fact that many of the sampled recordings actually consisted of drum beats i would've experimented much more with the parameters however it was more important for me to keep a natural sound. The EXS24 had started me on 16 voices and I hadn't changed this to preserve original natural panning, I then went over all of my tracks to make sure that Channel EQ, and volume levels were all suitable to support each-other in making a better sound.
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